Massive Parallel Ray-Casting, Multi-Bounce Reflection Tracking & GPU Acceleration

Simulating billions of electromagnetic ray paths per second across dense urban geometry using NVIDIA OptiX and CUDA RT cores.

Hardware RT Core Ray Intersection

ISACSim leverages hardware ray-tracing RT cores to evaluate ray-triangle intersections at scale, simulating up to 10 bounces of reflection, transmission, and edge diffraction in high-density smart cities.

Physical Optics Surface Integration

At each reflection surface, physical optics calculates induced surface current distributions, integrating scattered electric and magnetic field vectors to deliver exact phase, polarization, and delay profiles.

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